This is a render of a modular Sci Fi corridor I modeled and textured in 3D Studio Max while I was teaching myself some basics of the UNITY game engine a while back.
Some renders from an animated 3D environment concept of some fictional planets. Maya.
This is a render and wire frame I created of a kitchen for a client who's products were ceremic tiles. They used the 3d renders for marketing. Rendered in 3D Studio MAx with VRAY.
An Old real-time 3D Galleon Model I created to help out an indy game in Canada
Assorted plant models.
Various Product Renders for for a client's line of rugged computer equipment. 3D Studio Max.
A render and 3D buildings from a "Myst" style web project for a client. 3D Studio Max.
This is a city I created by trying to model as rapidly and free flowing as possible. Without a plan, just to let the brain go.
More Sci Fi environmental concepts.
These are a couple of videos from real-time applications I helped develop 3D models and lighting for.